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Archive for the ‘Patenting Toys & Games’ Category

Video Game Patenting By Sony Cripples The “Used Game” Market In PS3

Video game patents by Sony iare aimed to prevent PlayStation 3 from running unlicensed software. As posted in an article in www.1up.com, the patent invention would help register one’s copy of Genji 2 upon insertion into the PS3 and would disallow the playing of other copies of the game. This in turn, creates a one disc to one console relationship and cripples the “used game market,” which according to the LA Times is important for the game industry.  Used video game sales have become a rising source of irritation for the publishers, but none went on to make any comments for proving their disapproval. However, used game sales have become a profitable experience for the retailers. Analysts P.J. McNealy and Michael Pachter have taken the responsibility of exploring this Sony model and have been consulted by a Los Angeles Times piece. According to the estimation of McNealy, game fans are involved in spending about $990 million for buying used games, ch

Patenting Games In UK Undergoes Changes

As a Miami patent attorney with a number of clients having inventions relating to toys and games and interested in patenting overseas, I follow changes to toy and game patents in the U.S. and abroad. Patenting games in the UK is undergoing changes in procedure. According to a post in out-law.com, the UK Patent Office has declared a change in the manner it will be examining patent applications for the inventions related to games, following a recent court ruling that announced the present practice to be out-dated. The Comptroller General of Patents, Designs and Trade Marks had confirmed that the Official Ruling will no longer assess the patentability of games, by issuing a Practice Note. Till date, the Patent Office was dependent on an Official Ruling of 1926 during determining the game-related patent applications. This Ruling denoted that the games are conventionally patentable and are subjected to objections like lack of originality. The recent case of Shopalotto.com (an online lottery

Patent Increases Marketplace Opportunities in Online Gaming

Panthesis, Inc. confirms obtaining a patent to permit game publishers to provide gaming facilities to tens of thousands of participants and spectators in the virtual arena. This leading firm in peer-to-peer networking is bringing Online Event Arenas into the multiplayer online game market. According to an article at send2press.com , this all-new technology is based on the various patents of the firm for Small-World Wide Area Networks (SWAN).  The new technology also allows the game providers and publishers to improve the performance of the online games without enhancing the costs of infrastructure. Online Event Arenas enable the creation of online arena environments that reflect real-world arenas. The technology provides game providers the option of creating environments that include the player, spectators, advertisers, and sponsors. According to David Cole, President of DFC Intelligence, the popularity of the online multi-player games is growing everyday, leading to trends of add